π Bio
Experienced Digital Product Designer & Art Director with 16+ years working in architecture, branding, and tech. Enjoys going from 0-1 on products and helping them find market fit. Comfortable adapting while in uncertain or ambiguous conditions. Has shipped large and small scale products, features, and services. Currently art & design directing org wide efforts at Meta. Passionate about AI safety and ethics.
π² Employment
Meta
Remote & Bay Area Offices | 10/2018-Present
Art Director - Reality Labs
Org wide art & design direction impact for future of XR, VR Animation (product), Events, gen AI, brand & marketing efforts. Often supporting high priority company efforts.
Product Designer - XR & 2D
End-to-end design for Quill and Theater Elsewhere - An immersive VR creation tool, player, and content ecosystem.
Early design support for Oculus Media Studio, Oculus TV, and VR Media Future Initiatives.
Horizon product working across all form factors.
Foresight/product market fit team under growth pilar.
Fjord
Interaction Designer
San Francisco, CA | 03/2017-10/2018
Responsible for design deliverables on mobile, tablet, web, and responsive form factors.
Built immersive and interactive VR demos that use storytelling to convey new service concepts.
Gensler
Experience Design Lead
San Francisco, CA | 10/2013-03/2017
Spatial design for flagship and roll out retail. From brief to build. Seven brands built and rolled out our work with multiple locations each.
Performed inside specialty team focused on blending digital experiences with physical spaces. Four brands built and launched our work.
Used virtual reality + video game engines to prototype, test, and visualize designs.
WD Partners
Lead Designer
San Francisco, CA | 03/2011-10/2013
Interbrand
Spatial Designer
Ohio, Singapore, Seoul | 2007-2011
βοΈ Education
Cleveland Institute of Art
Bachelor of Fine Arts Degree in Spatial Design | 2002-2007
General Assembly (San Francisco)
User Experience Design Course | 2013
Front End Web Development Course | 2016
π‘ Patents
12097427 - Alternate Avatar Controls (AKA βGo Wild Modeβ) | 09/24/2024
βοΈ Attributes
Adaptable
Generative
Systematic
Strategic
Visual
Curious
Playful
π§ Skills
End-to-end Product Design (XR, Mobile, Web, Tablet)
Product Vision/0-1 Product Creation
Product Market Fit (PMF)
Cross Discipline Collaboration:
Research, data, eng, content, sound, art, brand, marketing, legal, mgmt, leadership, etc.
Connecting dots across the org
Simplifying complex ideas into tangible artifacts
Sprinting
Whiteboarding
Prototyping
Design Systems
Mentoring
Interviewing
Spatial (Architecture/physical space) Design
Storytelling and Video
π§ Tools
Most Frequent: Figma, G Suite, Quill, Blender, Davinci Resolve
Digital Product: Figma/Figjam, G Suite, Quill
VR: Quill, Unity + VRTK, Oculus Medium, Google Blocks, Gravity Sketch
3D: Blender, Shapr3D, SketchUp
AI: Flowframes, Ebsynth, Upscayl, Midjourney, ChatGPT, ElevenLabs
Media: DaVinci Resolve, Premiere, OBS, Logic Pro, Audacity
Collaboration: Workplace, Trello, Discord, Asana, Confluence
Art: Photoshop, Illustrator, After Effects, Procreate, Aesprite, ShaderGlass, NTSC-RS
Code (itβs been a while): HMTL, CSS, JavaScript + JQuery
π£ Social
βοΈ Writing & talks
Interaction '18 Talk (VR Design)
Quill User Story (ASW)
Engadget Article (ASW)
Tech@FACEBOOK Article (ASW)
Oculus Blog (ASW)
Oculus Blog (Quill Corner)
Medium Article (VR Design)
Cubebrush Article (Day in the life)