πŸ”Ž Bio

Experienced Digital Product Designer & Art Director with 16+ years working in architecture, branding, and tech. Enjoys going from 0-1 on products and helping them find market fit. Comfortable adapting while in uncertain or ambiguous conditions. Has shipped large and small scale products, features, and services. Currently art & design directing org wide efforts at Meta. Passionate about AI safety and ethics.


πŸ’² Employment

Meta

Menlo Park, CA & Remote | 10/2018-Present

Art Director - Reality Labs

  • Org wide art & design direction impact for future of XR, VR Animation (product), gen AI, brand & marketing efforts. Often supporting high priority company efforts.

Product Designer - XR & 2D

  • End-to-end design for Quill and Theater Elsewhere - An immersive VR creation tool, player, and content ecosystem.

  • Early design support for Oculus Media Studio, Oculus TV, and VR Media Future Initiatives.

  • Horizon product working across all form factors.

  • Foresight/product market fit team under growth pilar.

Fjord

Interaction Designer

San Francisco, CA | 03/2017-10/2018

  • Responsible for design deliverables on mobile, tablet, web, and responsive form factors.

  • Built immersive and interactive VR demos that use storytelling to convey new service concepts.

 

Gensler

Experience Design Lead

San Francisco, CA | 10/2013-03/2017

  • Spatial design for flagship and roll out retail. From brief to build. Seven brands built and rolled out our work with multiple locations each.

  • Performed inside specialty team focused on blending digital experiences with physical spaces. Four brands built and launched our work.

  • Used virtual reality + video game engines to prototype, test, and visualize designs.

 

WD Partners

Lead Designer

San Francisco, CA | 03/2011-10/2013

 

Interbrand

Spatial Designer

Ohio, Singapore, Seoul | 2007-2011


✏️ Education

Cleveland Institute of Art

  • Bachelor of Fine Arts Degree in Spatial Design | 2002-2007

General Assembly (San Francisco)

  • User Experience Design Course | 2013

  • Front End Web Development Course | 2016


πŸ’‘ Patents


⭐️ Attributes

  • Adaptable

  • Generative

  • Systematic

  • Strategic

  • Visual

  • Curious

  • Playful

🧠 Skills

  • End-to-end Product Design (XR, Mobile, Web, Tablet)

  • Product Vision/0-1 Product Creation

  • Product Market Fit (PMF)

  • Foresight

  • Sprinting

  • Whiteboarding

  • Design Systems

  • Cross Discipline Collaboration (research, data, content, eng, legal, mgmt, leadership)

  • Mentoring

  • Interviewing

  • Directing

  • Spatial (Architecture) Design

  • Storytelling and Video

πŸ”§ Tools

  • Most Frequent: Figma, G Suite, Quill, Blender, Davinci Resovlve

  • Digital Product: Figma/Figjam, G Suite, Quill

  • VR: Quill, Unity + VRTK, Oculus Medium, Google Blocks, Gravity Sketch

  • 3D: Blender, Shapr3D, SketchUp

  • AI: Flowframes, Ebsynth, Upscayl, Midjourney, ChatGPT, ElevenLabs, Speech to speech synthesis.

  • Media: DaVinci Resolve, Premiere, OBS, Logic Pro, Audacity

  • Collaboration: Trello, Discord, Asana, Confluence

  • Art: Photoshop, Illustrator, After Effects, Procreate, Aesprite, ShaderGlass

  • Code (it’s been a while): HMTL, CSS, JavaScript + JQuery


πŸ“£ Social

✍️ Writing & talks